Papier

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Here are a few snapshots from my recent explorations around the theme of paper. My goal was to to “make something white” and play with gravitational fields, flow fields, spirals, depth of field, subsurface scattering, etc. As usual, most of the things didn’t work out (for example I ended up using a very simple diffuse material with no SSS) but overall this was a productive exercise.

As with previous projects, I wrote Python programs that created the geometry which I later rendered in Blender.

When working on new ideas or trying to fix bugs, I was using a simpler rendering technique. I like a couple of those images as well.


Procedural series