Psst! Watch Maladaptive, my new simulation.


Glitchy Checkers 2.0: Press Kit

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Glitchy Checkers is a futuristic checkers/draughts game for iOS. Version 2.0 is a huge update that adds iPhone support, single player mode, time limit, translation for five languages, and various improvements.

Update • 2018-05-16

The game is no longer in the App Store because I didn’t renew my membership (it’s 429 PLN per year). I summarized my thoughts in a post I wrote after the release.

Preview

Fact sheet

Media kit

I put here only iPhone screenshots, but there’s more in the downloadable version of the Press Kit (ZIP file or Dropbox):

GIFs

Screenshots

More in the downloadable Press Kit: ZIP file or Dropbox.

Icon

1024px · 180px · 120px · 60px

About the game

Glitchy Checkers is a futuristic checkers/draughts game for iOS. You can play it with a friend on the same device or alone against artificial intelligence.

I started working on this game by asking myself a question: “what would checkers look like if they played it in a science-fiction movie?”. Because of this Glitchy Checkers has a unique look and behavior: pieces shatter and explode when you capture them, glitches appear when pieces become kings, squares flicker to show possible moves, etc.

The game behaves like a toy and doesn’t explain the rules but teaches them through interaction. Glitchy Checkers uses Russian draughts’ rules with one small but important modification: there’s a time limit. You have to make a move within ten seconds. Otherwise one of your pieces will explode and you’ll lose a turn. This makes the game more tense, especially when you play with friends, but it also allows for interesting tactical decisions. For example, you might choose to wait for the time limit to hit in order to lose one piece instead of making a mandatory jump that would put you in a much worse position. You can use limitations to your advantage but you have to think fast.

Version 2.0 is a huge update:

When working on Glitchy Checkers, I wanted to create something digital and delightful. With version 2.0 I feel that the game is complete. I hope you like it.

About the developer (me!)

Maciej Konieczny is a software creator based in Warsaw, Poland. He works on web backends, web frontends, and iOS apps for other people. In his free time Maciej experiments with game development and procedural graphics. He blogs at narf.pl and tweets at @narfdotpl.

Contact information

Feel free to email me at checkers@narf.pl.

Cheers,
Maciej Konieczny


Checkers series